Event
Infernal Trials preview and new community links
The Infernal Trials event guide is now available from Events and the homepage event hub. It describes the prepared Devil Square redesign: original invitations and level bands, solo or party access, four difficulty tiers, three…
Devil Square: a new direction
The Infernal Trials event guide is now available from Events and the homepage event hub. It describes the prepared Devil Square redesign: original invitations and level bands, solo or party access, four difficulty tiers, three changing objectives, a shielded guardian, a bank-or-risk vote and a final boss with changing affixes.
Current status: the standard event profile has passed functional acceptance on the test server; public release is pending. The server-side files and SQL reward storage exist, and the current standard-profile live checks have passed. Controlled live acceptance is being performed with owned test characters. The website reads actual run and ranking records; it does not invent participants, countdowns or completed trials.
Live checkpoint, 28 October: a Blade Knight and both Aethran appearances completed a full risk-route run using real invitations: three objectives, the shielded guardian, a majority risk vote, Overtime and the final boss. The server recorded success and SQL awarded each qualified participant 56 test tokens and one rank chest for that run. Test and live wallets remain separate and daily caps apply. An inactive run earned no reward. Rank-chest opening through the reward NPC and native delivery of its Jewel of Soul into inventory also passed. The bank route and soul-collection objective also passed. A native token purchase charged exactly 80 tokens (120 to 40), survived reconnect in account storage, and delivered a Bless bundle after inventory space was available. A full bag retained the stored reward; insufficient-balance controls prevented another 80-token purchase. A further live reconnect test passed: an Aethran returned through Charon to the same run in about 24 seconds; another participant was refused after the normal 90-second grace had expired, while the run was still active. All six objective types now have successful live coverage. Ownership, stale-action, AFK and daily-limit checks also passed. These checks do not certify wider class balance or a public launch.
Progression for a 500x realm
The guide lists the provisional account-bound Infernal Tokens, rank chests, daily limits and five prepared material-shop offers. Isolated SQL checks cover duplicate claims and insufficient-token purchases. Both risk and bank settlements, rank-chest opening, native token purchase, full-bag retention and later native item withdrawal have passed live checks; the current standard-profile reward checks have passed. Future cosmetics, mounts, upgrade fragments and additional rotations are labelled as future work.
Community and voting in one place
Discord, GameTop and ServerList now have matching raised controls in the upper homepage section. The old ServerList footer badge has moved to this group. Voting links open their correct public destinations without passing a DMG-MU account login name. A public vote button does not yet grant in-game rewards; no callback reward system is advertised as enabled.
Updater and MU Helper acceptance
The updater now automatically republishes its signed file list after files are added, changed, renamed or removed. Live HTTP add, download, change and deletion tests passed. The launcher can refresh its signed snapshot when files change during download; removing a published file does not erase existing local copies.
The MU Helper repair is now in the MuMain updater channel. Live checks passed for automatic basic attacks, stopping, saving a selected skill and retaining it after reconnect. A skill-only Twisting Slash test with basic-attack fallback disabled recorded 12 skill requests and 18 monster kills in 12 seconds. Aethran's two personal buffs were applied to their user; Concord Ward was skipped without a party and applied to both members in a real party. Both Aethran appearances remained visible in the world and character-selection room. A focused live pickup test collected 14 items. A saved zero potion threshold was then found to prevent healing; the client now repairs that value to 40%, preserves positive custom thresholds and leaves Potion disabled for fresh profiles. Live acceptance confirmed actual HP recovery (996 to 61,333), consumption of one healing potion (3 to 2), preservation of a 70% threshold and fresh-profile defaults. This reviewed player update is now published through the VPS updater. Further helper classes, filters and exhaustion cases remain pending.
The reward NPC exposed a server notice-buffer error, which has been fixed in GS and GSCS and retested through real item delivery. Reward-panel scrollbar styling and the reward shortcut label were corrected in both client themes. Background event reads now have separate rate limits from player actions. Only the reviewed executable and four UI files were published; the launcher bootstrap and character assets were preserved.
Fragmented connection packets and reward feedback
A live full-inventory test exposed a client network stall when one MU packet arrived in several TCP fragments. The transport reader now requests the remaining bytes correctly. Regression checks covered seven fragment sizes with real encrypted inventory packets, and the same live character now receives items, skills and NPCs. The reviewed client-library update is published through the VPS updater. GS and GSCS also give a clear full-inventory notice while leaving the reward in account storage. Original test-character fields and the normal event schedule were restored after the checks.
Combat testing continues
A controlled unarmed functional pass covered all seven native classes and both Aethran appearances: 30 ordinary attacks each at equal 50,000 stats against the same fully replenished defender, with equipment and buffs removed. Received HP/SD changes matched the recorded damage. Both Aethran appearances also completed 20 skill casts while receiving 80 continuous BK Twisting Slash responses, without a casting lock. Owned test fixtures were restored afterwards. Legacy area-skill target routing and deferred target retention have been corrected in the client update channel. These checks do not mean that full PvP/PvE balance is complete: sustained damage, accuracy, speed, survivability, equipment and buffs still need calibration.
The public season has not launched. The displayed opening window remains preliminary and can change. Follow our official Discord for development news.
Event acceptance completed · 28 October
Arcane Citadel has recorded full campaigns, holder changes, exact 1000-WCoin premium blessing payment, removal of former-holder blessings, ordinary-player PvP without PK, normal map travel and persistent website/NPC holder information. Boss-loot inventory records confirm native pickup, including +9 and +8 Excellent equipment within the configured +7–+9 range.
Blood Castle: Crimson Pact passed full co-op and solo paths through three contracts and the Warden. A real solo defect was fixed in GS/GSCS: repeated Archangel interaction could open the legacy quest modal and block voting. The corrected path passed. A full bag now has verified no-charge behaviour; a free slot delivered exactly one jewel for 20 seals and reconnect retained both the item and balance.
Infernal Trials passed successful co-op risk/BANK and solo risk routes. Across those runs all six objective types passed, including six marked elites in the final solo check. Daily limits correctly withheld additional tokens and chests after their caps. Optional extra rotations remain future work. Overall PvP/PvE calibration, broader helper coverage and population-scale economy/load acceptance remain separate development work.
Client chat visual update · 28 October
The in-game chat now uses the Eclipse purple-and-gold finish. Previously blank controls have readable channel and utility labels, recipient and message fields are clearly outlined, and long history messages wrap within the panel instead of being clipped or compressed. Message-type colours remain distinct. Live checks covered local and guild messages, history paging, closing input with Escape, open-window layering, and 1024×768, 1280×720 and 1920×1080 resolutions.
The four chat presentation files are available through the normal client updater. Close the game and reopen Main.exe to receive them. Character models, wings, combat rules and server executables were not changed by this patch.
Class balance validation · 28 October
Live combat validation now covers all seven original classes and both Aethran appearances. The first controlled ordinary-attack measurements are complete at 500, 3,000, 20,000 and 50,000 base stats. Across 3,060 attack results, received damage was checked against actual HP and SD loss. All six Aethran attacks were also exercised on both appearances, with a further 288 checked hit results and identical equipment, attribute and speed parameters.
Provisional ordinary-attack PvP corrections are now undergoing repeat live measurements. Their progression uses smooth transitions between tested stat bands; automated checks also cover every supported stat value to catch proportional damage reversals. Male and female Aethran share one gameplay profile.
These ordinary-attack PvP corrections do not change skill damage or PvE rates. Skill balance, equipped builds, buffs, defensive matchups and PvE progression require separate live passes. Full class balance is still in development; these measurements are not a final balance release or a claim that every matchup has passed. The current change is server-side and requires no client asset replacement.
Arena travel correction · 28 October
Normal travel to Arena now arrives at the fixed coordinates 62, 115 instead of a random location. Three consecutive live transfers through the ordinary map list reached exactly that tile. The server terrain allows the destination, and the Arena return gate has been aligned with the same point.
This is a server-side movement configuration update. No client download is required. Armor concepts currently being prepared for Aethran are previews and have not been added as playable equipment.
Aethran: 15 new armour collections · 28 October
Fifteen distinct, helmet-free collections bring sixty new equipment pieces to DMG Shop: armour, pants, gloves and boots. One item works for both male and female Aethran appearances and adapts its model automatically. Collections 1–6 require Aethran, 7–11 require Aethran Sentinel and 12–15 require Aethran Ascendant; later evolutions retain access to earlier gear. Other classes cannot equip these items.
The fitting room previews all sixty pieces on both appearances. Live checks covered full +15 equipment with Luck and six Excellent options, the exact WCoin charge and persistence after reconnect on both appearances. Incorrect hand-to-cloth connections were repaired, the inventory portrait now refreshes from worn equipment, and the upgrade glow keeps the authored textures readable. Purchase options remain validated by GameServer.
Receive this release through the normal client updater by closing the game and reopening Main.exe. View every collection and its equipment rules. This is a test-server equipment update; class balancing and the broader 500x economy are not declared complete.
MU Helper, Arena training and shared equipment · 28 October
This test-server update repairs several MU Helper stalls caused by unreachable drops, rejected optional support actions and lost targets. Hunting stays within the saved origin range, additional-skill timers fire once per interval, and condition settings now retain their selected defaults. Helper labels and settings groups have been rearranged for clearer access. Sustained live tests covered Blade Knight skill combat with loot collection and female Aethran combat, self buffs, timed and conditional skills; a full all-class/settings acceptance pass remains in progress.
Arena now has eleven training pens with eight monsters each, progressing from Spiders to Iron Knights. Select Arena Pen 01–11 in the M move menu to enter the enclosed pens; the normal Arena destination remains 62,115. Pen locations appear on the custom minimap. Every pen destination and its monsters were checked in the live client. Existing ordinary hunting-map spots are retained.
Aethran now accepts native rings, pendants and pets shared by every original class, while exclusive class restrictions and evolution requirements remain enforced. Live equipment checks covered common rings, a pendant and several shared pets; Dark Lord-exclusive Horse and Raven remain unavailable to Aethran.
Receive the client changes by closing the game and reopening Main.exe. The updater publishes only changed files. Official Microsoft runtime and graphics-driver downloads are now listed on the download page. Jewel Bank, broader system checks and the remaining requested features are still in development; this notice does not announce their completion.
Shop cleanup, command window and item dragging · 29 October
DMG Shop now contains 901 curated offers. Sixty-one unsuitable entries were removed, covering jewels and packs, timed cash products and unavailable previews. Three Aethran wing tiers and nine learning orbs that were absent from the previous public catalogue are restored. All sixty Aethran armour pieces and twelve weapons remain listed. Every current shop page was traversed in the live client: 155 pages with no missing preview targets. The same curated catalogue is enforced by GameServer, so removed entries cannot be purchased with a modified request.
The modern D command window now places all twelve actions below its header, with wider Eclipse-style buttons and a single top Close control. Layout checks covered 1024×768, 1280×720 and 1920×1080. A second MU Helper footer overlap was also repaired.
Native item dragging now places the grabbed cell onto its intended destination, preventing fractional screen coordinates from shifting a drop into the previous row or rejecting the first cell. Live checks covered 1×1, 2×2 and 1×3 items, first rows and columns and trade cells 0 and 9. Geometry tests passed 2,416 assertions. This repairs ordinary dragging; the requested new chat-item attachment system is still in development.
MU Helper now gives emergency potions priority over optional support actions, and Aethran buff refresh follows the configured timer. A low-HP live check consumed exactly one large potion, raised actual HP above the selected 40% threshold and stopped consuming further potions. Full all-class and all-settings acceptance is still ongoing.
The Lorencia TRADER is a jewel-exchange bot, reached through D → Trade while standing nearby. Unsupported and insufficient offers are retained; cancellation returns them. A valid Bless offer produced a Soul that persisted after reconnect. Refused entry and offers now have clearer notices. Close the game and reopen Main.exe to receive the client update.
Stadium walk-in training pens and Aethran equipment - 29 October
All eleven Stadium/Arena training pens now have physical entrances through their east fences. Both the collision data and the visible fence segments were updated together. Live two-client tests verified walking out and back into every pen, with movement confirmed through the server. The normal Arena arrival remains 62,115 and the individual Arena Pen 01-11 move-menu destinations remain available. Close the game and reopen Main.exe to receive the matching map update before testing the new entrances.
Shared-equipment acceptance now covers male and female Aethran. Live checks verified shared rings, a pendant, Guardian Angel, Imp, Dinorant, Fenrir, Panda and Skeleton; the equipped accessories and returned pets persisted after reconnect. Dark Lord-exclusive Horse and Raven remain restricted. Original level, stat and evolution requirements still apply.
The reported intermittent automatic reconnect is still under investigation: earlier server logs confirmed a missing session heartbeat, while the latest foreground and minimized-window tests did not reproduce the interruption. Additional client heartbeat diagnostics are now included. This test-server update does not claim that the reconnect investigation or the remaining system acceptance work is complete.
Native Cash Shop restored - 29 October
Press X in a safe area to open the native Cash Shop. The client now receives a catalogue matched to the active server package and product definitions: 245 offers across six categories. Event-only reward products remain excluded. Purchased items first enter Cash Shop Storage; select the item and confirm Use to claim it into the character inventory.
Live acceptance verified a 2,000 WCoin(C) Seed purchase, the exact wallet debit, storage delivery, inventory claiming and persistence after reconnect. An unaffordable 350,000 WCoin(C) offer was refused without a further debit or item delivery. Temporary test inventory and wallet changes were restored afterwards.
Invisible layout layers no longer cover category and Buy buttons. Product names wrap within their cards, the window uses the Eclipse finish, and exact multiples of nine offers no longer produce an empty trailing page. All 29 pages were traversed; the window and category controls were also checked at 1024x768, 1280x720 and 1920x1080. Ten published updater files were downloaded and hash-verified over HTTPS. Close the game and reopen Main.exe to update.
This is the native Cash Shop repair, separate from DMG Shop. The remaining server-system checklist and intermittent reconnect investigation are still in progress; this is not a public-launch announcement.
TRADER cancellation, recovery and Aethran stance - 29 October
TRADER cancellation exposed two separate client faults. Its ordinary Close/Escape request used the upstream unencrypted packet, while this server requires encryption. The server correctly rejected it and closed the connection. Automatic recovery then reconnected without restoring heartbeat eligibility, causing another server timeout roughly every minute. The DMG protocol adapter now encrypts cancellation correctly, and successful game-server connection creation restores heartbeat eligibility on every connection path. Server encryption checks and timeouts remain enabled.
Live acceptance covered an offered item cancelled using both Close and Escape, plus a custom +15/Luck/Excellent weapon returned with all options intact. Each cancellation was observed for 85 seconds with accepted heartbeats and no disconnect. A deliberately interrupted connection also recovered automatically in about 1.7 seconds, followed by another 85 seconds of stable heartbeats. The matching executable and network library are published together through the updater.
Aethran ground idle now keeps the knees extended instead of retaining the bent stance averaged from walking. Both appearances have separate moving and stationary hover loops. Stopping outside safe areas with wings keeps the character airborne, including confirmed attack and support animations; safe areas and removing wings return the character to the ground. Live checks covered both appearances, movement, stopping, removing/re-equipping wings and reconnect persistence. Walk/run and the existing attack/support clips are preserved.
Close the game and reopen Main.exe to receive the matching reviewed files through the updater. Other requested system work remains in progress and the public season has not launched.
MUHelper automatic repair and inventory repairs - 29 October
A live inventory-repair test reproduced a connection rejection: the upstream client sent the repair request without the encryption required by this server. The same sender is used by MUHelper automatic repair. The DMG protocol adapter now applies the required encryption while preserving the item slot and repair-mode fields. Server validation remains enabled.
Manual repair restored the tested weapon from 141 to 157 durability. In a separate test, MUHelper automatically restored a worn weapon from 5 to 157 durability and continued attacking. Sustained acceptance and remaining settings are documented as they are verified; this repair does not certify every helper class or configuration.
Restart the game through Main.exe to receive the matching network library. Existing trade-cancellation and automatic-recovery fixes are retained. Full system acceptance remains in progress.
Evolution quest acceptance and dialogue repair - 29 October
A live Sebina acceptance test reproduced a disconnection caused by an unencrypted legacy quest request. The DMG client now sends acceptance and completion using the encryption required by GameServer. Server prerequisites, item requirements, fees and rewards remain authoritative and unchanged.
A Dark Knight test completed Scroll of the Emperor and Broken Sword through the native NPC dialogue. The correct quest items were consumed, acceptance charged exactly 1,000,000 and 2,000,000 Zen, and the character evolved into Blade Knight. Both completed quests and the evolved class persisted after reconnect. Test items were supplied only to the disposable test character; natural item-drop acceptance and the remaining quest chains are separate unfinished checks.
The modern quest dialogue now places readable prose under its heading, gives every answer a separate outlined button, and keeps the cost below the scrollable dialogue. Long text and controls were checked at 1024x768, 1280x720 and 1920x1080. The three matching files are available through the MuMain updater. Close the game and reopen Main.exe to update.
Friends and letter acceptance checkpoint - 29 October
Two test clients on GS and GSCS successfully added and accepted each other as friends, displayed online/offline status, and removed the test relationship. A native letter crossed between the two servers and survived reconnect. The test letter and both friend entries were removed through the normal game interface and the database confirmed no test entries remained.
Reading exposed two client faults: a subject was limited to the ten-character nickname length, and the letter body was read using the wrong client-version header. The corrected client displays the complete tested subject and message. The Season 6 letter parser passed 1,251 checks including truncated and mismatched packet lengths. The executable is published through the updater; the already-tested network library is retained.
The full Friends system is not complete: the legacy Chat button depends on a room backend absent from the active DataServer, and letter portraits still need improved framing for large equipment. Maximum-length and multilingual mail checks remain open. These limitations are not hidden by the successful delivery test.
Close the game and reopen Main.exe to receive the current client. The public season has not launched.
Hunting spots and minimap acceptance - 29 October
All 130 solo/party spot definitions across 26 hunting maps were checked against the active server spawn areas, monster types, group counts and terrain. Every marker matched a spawn definition and its centre was outside blocked or safe terrain. The corresponding markers were downloaded and verified from the public updater.
Native live checks visited one representative spot on each of the 26 maps and confirmed the expected living monsters: Lorencia, Dungeon, Devias, Noria, Lost Tower, Atlans, Tarkan, Icarus, Kalima 1-7, Land of Trials, Aida, Crywolf, Kanturu 1-2, Elbeland, Swamp of Calmness, Raklion, Vulcan and Karutan 1-2. Administrative transport was used to isolate spawn/map acceptance; this does not claim every normal-entry prerequisite or every individual marker was exercised live.
The separately tested 11 Arena pens retain their weak-to-strong progression, physical entrances and custom minimap markers; normal Arena arrival stays 62,115. Event-owned arenas, quest rooms and safe trading maps were not filled with unrelated hunt spawns. Temporary test access and character state were restored. Wider system work and balance remain unfinished.
Friends Chat and cross-server private messages - 29 October
Friends > Chat now opens DMG Community with the selected character name. Private messages use the existing global whisper route between GS and GSCS, while group chat and voice keep their existing group permissions. Incoming whispers also appear in Community history without forcing the window open.
Live checks with a Blade Master and female Aethran on different game servers passed in both directions, including Lithuanian text. The Season 6 private-message field permits 59 UTF-8 bytes: an exact-limit message arrived, while an oversized message remained in the composer with an explanation and was not sent. Group messages retain their existing 99-byte limit. Sending indicates submission to the server, not a read receipt; an offline recipient produces the normal No users message in game chat.
The temporary friend relationships were removed through the game interface and SQL confirmed zero remaining test edges. Both native client builds succeeded, and the prior letter parser still passes 1,251 assertions. The new player executable is available through the VPS updater and its actual HTTPS download was verified. No game-server restart was needed.
This supersedes the earlier checkpoint about the silent Chat button. Full Friends acceptance remains open for letter portrait framing and maximum-length/multilingual mail. Close the game and reopen Main.exe to receive the update. The public season has not launched.
Aethran flight movement updated - 29 October
Both male and female Aethran now use the original BK airborne body poses for stationary and moving flight. Knees, arms and torso move with the native flight loop instead of holding a nearly straight standing pose in the air. Playback follows the original flight clock. Walking, running, ground idle and every existing attack/support animation are retained; wing models, effects and flapping are unchanged.
Live checks passed on both appearances: moving flight, stopping while remaining airborne, returning to upright ground idle in a safe area, removing wings and putting them back on. The male reconnect check also retained airborne state. The test character and its appearance/items were restored afterwards.
The two motion packages and matching player executable are published through the VPS updater. All three actual HTTPS downloads were checked against their release hashes. Close the game and reopen Main.exe to update. Wider system acceptance remains in progress; the public season has not launched.
Native letters: UTF-8 limits and full-length delivery - 29 October
Letter submission now checks encoded bytes rather than treating every displayed character as one byte. The Season 6 limits are 10 receiver bytes, 31 subject bytes plus its terminator, and 1000 message bytes. An over-limit draft stays open with an explanation; the rejected test did not charge Zen. The DataServer also bounds its stored-message length scan to the actual 1000-byte field.
A live letter from GS to GSCS used an exact 31-byte Lithuanian subject and a 1000-byte Lithuanian message. SQL bytes matched the original exactly. The complete final marker remained readable after reconnect. Separate 32-byte subject and 1002-byte message attempts were refused. Long unbroken words now wrap inside the read pane and can be scrolled to the final line.
The test letter was deleted through the game interface; SQL confirmed it was gone. QA and player builds passed, and the existing letter parser still passed 1,251 assertions. DataServer deployment used a zero-online guard and a recoverable backup; GS and GSCS executables were preserved. The player executable and both letter-reading stylesheets are available through the VPS updater and their actual HTTPS downloads were verified.
Full Friends acceptance remains open: portrait framing and wider mailbox/language coverage still need work. Close the game and reopen Main.exe to update. The public season has not launched.
Letter portraits: equipment-aware framing - 29 October
The letter portrait camera now measures the composed character, equipment, wings and mount instead of using one fixed camera size. It adapts to the portrait pane and leaves room around the measured model. This adjustment is enabled only for letter reading and writing; the shop and inventory camera settings remain unchanged.
Live write-portrait checks covered a fully equipped winged BK and both Aethran appearances with large wings. Rotation/reset and mouse-wheel zoom were checked. The female winged portrait also fitted at 1024x768 and 1920x1080, alongside the 1280x720 checks. The shop catalogue, selection and fitting target still responded. These checks do not certify every equipment combination or every shop pose.
The portrait geometry tests passed 780 assertions and the existing letter parser passed 1251. The player build is available through the VPS updater; its actual HTTPS download was verified. Both temporary character fixtures were restored and the QA clients were closed. No game-server executable change was needed.
Full Friends acceptance is still open: wider mailbox actions, blocking, language coverage and read-portrait combinations remain to be checked. Reopen Main.exe to receive the update. The public season has not launched.
MU Helper: combat, support and settings verification - 29 October
MU Helper has received a focused reliability update. Combat rescans and target/loot recovery were checked across the seven original classes and both Aethran appearances. A saved combo no longer stalls forever when equipment removal takes away one of its skills: the helper returns to normal skill selection or the enabled basic-attack fallback. Class restrictions still apply.
Live checks covered BK combo attacks, timed and conditional attacks, automatic potions, Elf self-healing and party healing/buffs, Summoner Drain Life, Dark Raven Cease/Auto/Together, Aethran support buffs and its party-only ward. Healing and buffs were verified against real character state, rather than animation alone. Automatic friend and guild acceptance were exercised with owned test characters; temporary relationships and character fixtures were restored.
Item filters now preserve valid UTF-8 text within the Season 6 limit of 14 bytes per keyword and 12 keywords. Oversized entries and a thirteenth keyword produce a clear notice. Reloading replaces the list instead of retaining removed filters. Saving, reset and reconnect persistence were checked. Existing repair, pickup and extended multi-wave combat checks remain part of the acceptance evidence.
The recovery, party and condition windows have corrected spacing, contained labels and usable footer controls. Hunting, pickup and detail pages were reviewed at 1024x768, 1280x720 and 1920x1080. Safe-zone movement stops automation; a forced network reconnect leaves it stopped until restarted. Restarted combat was checked.
The final QA and player builds passed; helper data/UI/network checks passed 775 assertions. Seven release files were downloaded from the public updater and hash-verified. Reopen Main.exe to receive the update. This closes the focused MU Helper repair item; wider Master, quest, economy and other system acceptance remains ongoing. The public season has not launched.
Combat validation resumed · 29 October
Cross-class PvP/PvE balancing has resumed. A new mixed-stat ordinary-attack pass covered all seven original classes and both Aethran appearances: 360 received hit/miss results were reconciled with real HP and SD changes. The same source profile serves both Aethran appearances; random damage rolls are not treated as separate gender balance.
Two combat reliability repairs
Repeated attribute recalculation could remove SD through rounding even when its maximum had not changed. The server now preserves unchanged resource values exactly and retains the existing fraction when capacity genuinely changes. Repeated Magic Gladiator Fire Slash tests now reconcile their full HP/SD changes.
Rage Fighter now respects a skill's configured cooldown at its actual release path, and a refused release no longer reports a successful new cast. Dragon Lore keeps its 700 ms native cooldown and its four-hit structure. Live maximum-stat checks recorded eight real casts and 32 hit/miss results; lower-stat checks recorded four casts and 16 results. All resource changes reconciled, and test fixtures were restored.
The tested client executable is published through the normal updater; its actual HTTPS download was verified. Close the game and reopen Main.exe to update. The bootstrap, existing interfaces, character models, wings and managed library were preserved. These repairs do not change the provisional damage coefficients.
Full class balance remains unfinished. Native skill functionality, projectile coverage, defensive/equipped builds, buffs and PvE require further checks before final damage tuning. An experimental Elf timing adjustment was rejected after live testing and was not published. The public season has not launched.
Elf projectile release repaired · 29 October
Rapid Penetration casts could overwrite a shared animation timer after the server had already accepted the skill. Each accepted local cast now owns one ordinary arrow release with the native remaining charge time. Stale releases are bounded and discarded after a character/world change or invalidated equipment. Existing projectile collision, range and server damage checks remain authoritative.
Live checks covered 60 accepted casts across low/max stats and two/five-tile distances: all 60 created a projectile exactly once, and every observed HP/SD change reconciled. This does not guarantee a successful hit; native collision and accuracy still apply. The rejected timing-scalar experiment was reverted before this accepted repair.
The tested player executable is published through the VPS updater and its actual HTTPS download was verified. Close the game and reopen Main.exe to update. Cross-class skill calibration, equipped/defensive builds, buffs and PvE remain in progress; full class balance is not yet complete.