Event
Aethran abilities and Eclipse client update
Male and female Aethran now share six attacks and three buffs. Each ability has its own coloured learning orb, icon, movement and visual effect.
Aethran takes its next step
Male and female Aethran now share six attacks and three buffs. Each ability has its own coloured learning orb, icon, movement and visual effect.
- Attacks: Facet Rend, Parallax Lance, Helix Divide, Eventide Fault, Graviton Halo and Zenith Collapse.
- Personal buffs: Prism Bastion grants +18% physical defence; Overtone Drive grants +15% physical attack damage.
- Party buff: Concord Ward grants +12% physical defence to a selected party member. It is removed when the recipient leaves the party.
Buffs last three minutes and show their effect and remaining time when hovered. Learning orbs require the appropriate level and evolution. Another class's skills cannot be learned by Aethran. Learned abilities persist after reconnect; temporary buffs do not.
A more consistent Eclipse interface
The inventory now includes a rotating 3D character portrait with equipment slots around it. Equipment windows, DMG Shop and DMG Community use the Eclipse colour family with clearer controls. Characters stand on the marked circles in the selection room. The update also includes a fix for party invitations.
All nine learning orbs are listed in the updated test catalogue. Learning orbs cannot receive equipment enhancements. Read the complete Aethran guide for ability requirements, effects and cooldowns.
Quick skills and character panel
All seven original classes and both Aethran appearances are now included in the progression test matrix. Native creation and starting-state checks have been performed for every class. The update fixes account class-unlock handling, encrypted trade confirmation, trade partner levels and Season 6 item-transfer notifications. A second running client now sees equipment removal and re-equipping immediately. Full inventories correctly cancel a trade without losing the offered item. The Rage Fighter creation template also now matches the configured baseline of 32 Strength and 25 Vitality. Earned progression, evolution and event testing from level 1 to 400 is still ongoing; these checks do not declare the full test finished.
All seven original classes have now earned levels 1–10 through live combat. SQL checks confirmed earned and spent stat points for all nine test variants. Their configured starter armour was also equipped in the running client, respecting Magic Gladiator's lack of a helm and Rage Fighter's lack of glove armour. This found a client requirement mismatch: equipment options added 5 Strength per option level while the server requires 4. The updater now supplies the corrected item-stat data; a Dark Wizard with its unchanged 18 Strength successfully equipped its own starter armour after the correction. Higher-level progression, evolution quests and the full system matrix remain under test; no complete 1–400 path has been declared passed.
Normal progression now has a Zen source for all nine Aethran learning orbs: Pasi the Mage in Lorencia sells each for 29,000 Zen. The client update also corrects Season 6 level-up resources and immediate stat-point refresh. Fresh male and female characters are undergoing earned level 1–400 testing; that full progression test is still in progress.
The HUD has five permanent skill favourites on keys 1–5. Drag a learned skill onto a slot, hover a learned skill and press Ctrl plus the slot number, or select a skill and right-click the desired slot. Assignments are saved to the character; reconnect persistence has been checked in the running client. Q, W, E and R item slots now use matching visible borders.
The character profile layout has been corrected for characters with unspent stat points. Initial Aethran wing appearance now uses the same custom wing identity as re-equipping the item, avoiding a legacy cape being shown on first load. Own walking and casting motions now account for the native skeleton's arm posture and palm frames, with short transitions between poses. All three new wing tiers now articulate along six sections per side instead of rotating only at the back.
Clearer ability effects, verified server buffs
All six Aethran attacks now have distinct three-dimensional prism effects: cutting edges, a travelling lance, sweeping blades, rising fault spires, an orbital cage and a collapsing crystal burst. The three buffs have separate persistent shield, attack and party-ward auras. Both appearances were checked in the running client, including party-buff transfers in both directions. These visual changes do not increase ability damage.
Live server combat logging also checked the gameplay bonuses. In one controlled test, the defence actually used by incoming attacks changed from 8,363 to 9,868 with Prism Bastion (+18%), 9,366 with Concord Ward alone (+12%), and 10,871 with both (+30%). Overtone Drive applied +15% in the physical-attack calculation. Refreshing it did not stack another bonus; expiration removed the modifier. Leaving the party removed only the party ward while a still-active personal buff remained. Damage rolls vary, so these are checks of the server's combat calculations rather than a promise of identical damage on every hit.
NPC compatibility audit
The NPC audit covered 159 permanent placements across 36 maps and checked the configured shop inventories. It found a client compatibility error: Tercia and Priestess Veina were classified as monsters. Both now use their proper NPC dialogue and were checked with an ordinary test character. The correction is available through the client updater.
Live checks included shops, warehouses, quest and crafting menus, event entry dialogues, the Devias Citadel Guardian, Kanturu's gateway and Santa services. Golden Archer, ticket entry and closed registration correctly return eligibility messages. Event-only objectives, Crywolf occupation services, Elpis and the scheduled Moss Merchant still require their applicable event phases for complete transaction testing. This audit does not declare every event hand-in or recipe passed.
Testing continues
Both appearances have been tested for learning, combat and personal buffs. Party buff receipt and removal have also been verified. Two complete shortened-clock Arcane Citadel cycles have now exercised registration, objectives, bosses, throne ownership and winner changes with BK and Aethran participants. The Devias Guardian granted the holder blessing and charged exactly 1000 WCoin for the premium upgrade. When another guild won, the previous holder lost its premium blessing. The website updated to the new holder and emblem. A later live cycle also verified an opposing-player kill with BK Twisting Slash while the BK had ordinary combat authority: SQL recorded the PvP score, and PK level/count remained unchanged after logout. Three casts against a guildmate caused no HP or SD loss. Winner presentation followed the final competitive second; the separate result period did not show a combat countdown. The winning member could warp after the event and claim the Devias blessing. Citadel panel movement/minimizing and custom minimap movement/minimizing were checked in the running client.
Blood Castle entry now passes the actual original ticket slot to the server. BK and both Aethran appearances have entered BC8 through the messenger using +8 tickets. A co-op run completed the original combat objectives, three relic altars and Archangel return. The safe-bank path granted each qualifying participant 24 Test Seals and one relic fragment in BC8; test currency remains separate from live balances. A later co-op run completed all three contracts and defeated the Crimson Warden. Each participant received 48 Test Seals and one fragment. Bless, Soul and Chaos redemption charged exactly 20 seals each; the six resulting jewels and wallet balances persisted after reconnect. Insufficient seals did not create another item. Testing also found and fixed contract monsters spawning in the bridge walls; spawning now checks the real terrain before selecting a location. Cross-class PvP balance and the 500x economy remain under review; these results do not declare the server ready for launch.
DMG-MU remains a test server. The preliminary launch window may change.