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Companion fixes — no duplicate pets and simpler delete confirmations

1 November 2026. Repeated equipment updates no longer accumulate extra Unicorn or other companion copies. Removing a character now also removes its companion, so no pet is left floating over an empty character-selection slot.

DMG-MU companion update: no duplicate pets, no empty-slot ghosts and simpler confirmations

Your companion stays with its owner

1 November 2026. Repeated equipment updates no longer accumulate extra Unicorn or other companion copies. Removing a character now also removes its companion, so no pet is left floating over an empty character-selection slot.

Pet lifecycle corrections

  • Repeated creation requests keep one matching pet per owner instead of adding another copy.
  • Changing or removing a helper clears the previous companion objects, including old duplicates.
  • Character removal, character-slot reuse and scene changes clean up the corresponding pet objects.
  • Attached pet effects are released before their owner object is destroyed. Unicorn effect cleanup is scoped to that pet.
  • The normal mount path also prevents repeated identical mount creation for the same owner.

Checked with all supported pet types

Live checks covered Guardian Angel, Imp, Uniria, Dinorant, Dark Horse, Dark Raven, all four Fenrir variants, Demon, Spirit of Guardian, Rudolf, Panda, Unicorn and Skeleton: 16 item/variant cases. Both Aethran appearances were checked with eligible shared pets, while Dark Lord covered the complete matrix including its class-specific companions. Native class, level and evolution requirements are preserved.

The run checked 44 character/pet combinations, each with two equip/remove cycles and a second client observing the result. Dark Lord additionally passed character-selection and reconnect checks for all 16 variants. A Unicorn-equipped test character was actually deleted through the normal interface: the empty slot retained zero pet objects.

Delete without entering a code

Deleting your own character and disbanding your own guild now use the normal confirmation without a personal-code entry. Guild member removal and voluntary departure also no longer ask for that code. Confirmation and ownership/role checks remain in place.

Live checks confirmed character deletion and guild disband through their normal buttons, member removal, departure, and rejection of a member attempting to remove the guild master. A separate native database check confirmed that an account cannot delete another account's character.

Get the update

Close the game and run the normal DMG-MU updater. The client correction is available through the existing VPS update channel, and the server change is already active. Temporary test characters and the test guild were removed after verification. DMG-MU remains in prelaunch testing.

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