Event
DMG-MU: our vision and development status
DMG-MU is a Season 6 Episode 3 project built around 500× EXP, meaningful equipment progression and a distinctive identity. Our goal is to preserve the recognizable MU adventure while improving its client, events, visual…
A familiar world. A genuinely new journey.
DMG-MU is a Season 6 Episode 3 project built around 500× EXP, meaningful equipment progression and a distinctive identity. Our goal is to preserve the recognizable MU adventure while improving its client, events, visual presentation and connection between the game and this website.
Development server: the realm is still being built and tested. Test accounts, test guilds and test event results are not a public-season leaderboard. A feature being described here does not mean its entire release checklist is complete.
What is already part of the project
- A source-based MuMain client: the project has moved beyond the old restricted client. DMG-specific systems are being integrated into the new client rather than replacing its graphics with the old interface.
- DMG-MU identity: Eclipse loading and selection artwork, custom access screens and a dedicated update channel. The launcher is intended to deliver changed files, not repeatedly download the whole client.
- Aethran: one custom class with male and female appearances and three progression titles: Aethran, Aethran Sentinel and Aethran Ascendant. Both appearances share gameplay rules. Imported character models, custom weapon assets and three wing tiers form its visual foundation.
- Custom guild images: an uploaded guild image is separate from the original low-resolution MU mark. Guild interfaces and the Citadel holder display use the custom image where available.
- DMG Shop and DMG Community: integrated custom interfaces for equipment selection and community features. Their guides are maintained in the Server section.
- Live website integration: the home page and event ledger consume server campaign information. A running campaign's leader and the reigning Citadel holder are different concepts.
Events: what the status labels mean
Arcane Citadel is under live verification. Its normal schedule lasts up to three hours. Test mode uses the same gameplay rules with shorter phases; a minimum of three guilds is required. The reigning guild remains displayed until another eligible guild wins, not merely until registration opens or a campaign is cancelled.
Citadel guardian rewards have a dedicated 500×-oriented configuration: each tracked boss drops two Bless, two Soul, one Chaos, one Life and two Excellent equipment rolls at +7–+9. Configuration and observed drops are not a claim that every remaining event, pickup and reward-interface test has passed. The full event checklist remains open.
Only current holder-guild members are entitled to holder blessings. The stronger premium option costs 1,000 WCoin; entitlement is lost when the guild loses the Citadel. Detailed rules belong in the Events guide.
Blood Castle / Crimson Pact: the redesign retains entry tickets, level brackets and solo access. Its development and validation are tracked separately from Citadel; no guild requirement is being introduced for Blood Castle.
Aethran abilities: implemented, with live testing ongoing
Male and female Aethran share six attacks and three buffs, with dedicated motions, effects and coloured learning orbs. Recovery now scales with real attack speed. Cadence tests have passed for both appearances; full class balance and acceptance testing continue. Read the latest development update for the current evidence.
How updates will be documented
Each completed release will update these news, its Events rules and relevant Server guides together. We distinguish implemented, under test and planned; screenshots, concepts and a successful build alone are not proof of a working server-side feature.