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Update

Quest update: reliable rewards, evolution checks and NPC dialogue fixes

World quest details now use the correct Season 6 packet format. This fixes a client crash when opening or accepting certain NPC quests. Malformed or incomplete quest details are rejected without replacing current progress. New…

Quest reliability update

World quest details now use the correct Season 6 packet format. This fixes a client crash when opening or accepting certain NPC quests. Malformed or incomplete quest details are rejected without replacing current progress. New World quests start with zero objective counters, including requests made before the opening dialogue.

Rewards remain available until the complete reward fits

If the inventory is full, fragmented, or has room for only part of a multi-item reward, the quest remains active and its objective items are not consumed. Successful item exchanges and repeated completion requests were checked in the live test server and saved SQL data. The Ancient Statue exchange correctly consumes one statue and grants one Vault Expansion Certificate.

Evolution and party checks

Live evolution checks covered the applicable original classes and both Aethran appearances: NPC acceptance and turn-in, fees, quest-item consumption, points, class changes and reconnect persistence. Both Aethran appearances completed the third-evolution monster objectives and Dark Elf stage with real combat and party credit. Aethran does not gain another class's skills from these quests.

A natural Scroll of the Emperor drop, pickup and turn-in was verified. A separate Aethran and Elf party completed Spider Hunt with real kills; each received the configured 2,000 experience once, including a repeated completion request.

Clearer quest windows

Long NPC instructions now wrap to the actual text area. Quest headings no longer overlap in the modern frame. The tested layouts include 800×600, 1280×720, 1920×1080 and 2560×1440, including a larger UI-scale case. Zyro's English dialogue and active/declined quest messages now match the configured objectives and rewards.

Validation scope

The active configuration reference audit found no active errors. Live tests cover the main evolution, party-credit, inventory and reward paths; prerequisite items were prepared for some stages. This is not a claim that all 505 configured branches, every natural quest-item drop or every class combination has been played through. Broader coverage remains part of prelaunch testing. Both owned test-character baselines were restored and verified after testing.

Get the update: close the game and launch Main.exe. The seven client files are distributed through the MuMain updater; private testing controls are excluded from the player build.

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