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Update

Master progression: Aethran passives, complete class trees and reliable resets

The Master-system update is available through the existing MuMain updater. Restart the client through Main.exe to receive it. Both Aethran appearances share the same 39 eligible passive upgrades, with a dedicated layout and…

Master progression for every DMG-MU class

The Master-system update is available through the existing MuMain updater. Restart the client through Main.exe to receive it. Both Aethran appearances share the same 39 eligible passive upgrades, with a dedicated layout and correct prerequisites. Aethran does not learn another class's active attacks through this tree.

Points must buy a real upgrade

The server now confirms successful learning before charging Master points. Invalid class choices, missing prerequisites, insufficient points and capped nodes are rejected without taking points. The client reads the server's actual learned levels and remaining points, including after reconnect. The Fist Master tree can be opened normally, and its final nodes and icons are displayed correctly.

Progression and reset rules

Master progression requires level 400 and the eligible evolved class. The configured cap is Master level 200, awarding one point per Master level; qualifying monsters start at level 95. Live kills verified the first Master level, the transition to level 200 and the cap. A branch reset refunds that branch's spent points and restores the underlying ordinary skills. Master-only active skills are removed when their enabling branch is reset: a reproduced Blood Storm persistence bug has been fixed.

What was checked in the running game

All seven original classes and both Aethran appearances learned a passive through the real Master window. Aethran's defensive passive changed the server's actual PvP defence, rather than only its tooltip. Additional checks covered rank requirements, skill caps, invalid requests, a deep Fist Master branch including its final nodes, BK's Twisting Slash upgrade, and the 10-point Blood Storm node. Learned state, refunds and ordinary skills were checked again after reconnect. Packet-validation tests passed 183 assertions.

Scope and ongoing testing

This completes the focused Master-system checklist item. It is not a claim that every possible build, equipment combination or high-load scenario has been exhausted, and it does not declare PvP balance complete. The quest system and remaining broader acceptance work continue separately. Owned test-character data was restored and verified after testing. DMG-MU remains in prelaunch testing.

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